Tag: Wildspace

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    h1. Diplomacy of The Rock On the [[Rock of Bral]] there are representatives for many organized and unorganized navies. Their opinions matter because they have the force of arms to impose them. Unrepresented factions either don't have a navy of their …

  • The Clarion Charter

    The Clarion Charter was founded recently by Captain Illyria Emile Anteros d'Lyrandar and her vessel, the Daystar Clarion. Initially her airship was powered by only a fire elemental, but she journeyed to the city of [[Sigil]] where the Elven priests …

  • Valkan's Legion

    Stationed on the [[Rock of Bral]], this mercenary company allows its legionnaires to live in the city between contracts. When they do take a job the legion moves back into their headquarters in the [[Middle City]] for recruitment and rigorous training. …

  • Realmspace

    Realmspace is one of the three crystal spheres that forms the triad. The other two are [[Greyspace]] and [[Krynnspace]]. It is one of the warmer spheres, signifying and ancient relative age in comparison to other crystal spheres. 0 Kilometers ( …

  • Giff

    The Giff are powerfully muscled, 3 meter tall, mercenaries, they have stocky, flat, cylindrical legs, barrel-shaped torsos, broad chests, humanoid arms and fingers, and heads like those of a hippopotamus. Giff skin is black, gray, or gold, and often …

  • Grommam

    Grommams are a common race in [[Wildspace]]. They are gorilla-like creatures with strong shoulders, long arms (3 meter span), short legs, and padded grasping feet. They have chocolate brown skin and short, rough, copper-red fur all over their bodies …

  • Hadozee

    The Hadozee, or "deck apes," are a common race in [[Wildspace]]. tall, slender, tailless apelike humanoids, they are covered with brown hair, including a shaggy mane that surrounds their face. The hadozee mouth is a protruding muzzle with several long …

  • Hurwaeti

    The hurwaeti, also known as wiggles, are an ancient reptilian race and common to [[Wildspace]]. They are basically humanoid, with small, thick, olivegreen scales, long froglike legs, and webbed fingers and toes. Their gnomelike faces have large ears, …

  • Lizardfolk

    Lizardfolk are humanoid lizards common to Wildspace. They have four-fingered hands, brownish-green skin, and thick, heavy tails. They vary from 1.5 to 2.1 meters tall. They are short-tempered and emotional, but not overly bright ,and they seem to find …

  • Rastipedes

    Rastipedes are insectoid centaurs found throughout [[Wildspace]]. They have eight walking limbs and a vaguely humanoid torso with two upper "arms," all covered in a chitinous exoskeleton. Their heads have two large compound eyes, a chitinous mandible, …

  • Scro

    The scro were once common in [[Wildspace]] but have not been seen in two hundred years. They are a muscular goblinoid race; resembling orcs, but are larger, stronger, and more intelligent. They average 2 meters in height, with long, sharp teeth filed to …

  • Xixchil

    Xixchil are a common sight in [[Wildspace]]. They are six-limbed insectoid beings with body structures much like that of a praying mantis. Their forward limbs are long and hook-like, with sharp retractable blades, while their center pair of limbs are …

  • Dracon

    These dragon-centaurs that have recently appeared on the fringes of the Known Spheres and are becoming increasingly common in [[Wildpsace]]. They have heavy, gray four-legged bodies with broad, flat, elephantine feet and long tails. Their torsos and arms …

  • Planar Church of Olympus

    This church can be found throughout the spheres, and it is one of the most powerful and popular churches in [[Wildspace]], venerating all deities from the Olympian Glades of [[Arborea]]. They are a benevolent society, tending to the poor and common folk. …

  • Planar Church of the Seven Heavens

    This church can be found throughout the spheres, and it is growing in popularity amongst the more law-abiding inhabitants of [[Wildspace]]. It venerates all deities from the Seven Mounting Heaves of [[Celestia]]. They are a benevolent society, seeking …

  • Pantheistic College of Celestian

    Celestian, the Star Wanderer, originated from [[Greyspace]] but spread his word about 300 years ago to over a half dozen spheres. His priests tout him as the chief patron of spelljamming and they enjoy a bitter rivalry with Ptah. The college of …

  • Pantheist Temple of Tyr

    Tyr is a member of the [[Aesir Pantheon]] and is known well in [[Faerûn]]; pantheists have access to their spells when in a sphere with any lawful good god of justices or war, worshipping him as a face of Tyr. h3. Churches The [[Middle City]] on the …

  • The Path and The Way

    True followers of this religion do not worship any one deity or another, seeing all deities as having a place in the [[Celestial Bureaucracy]]. They do not actively seek new converts, content to leave others in ignorance, though they never turn away a …

  • The Sentinels

    The Sentinels is the name given to a freebooting group of adventurers who sail the depths of [[Wildspace]] hunting pirates. Depending on who one talks to, they are described as dangerous vigilantes or as the benefactors of spacefarers, and are a founding …

  • Star Knights

    This small but powerful company primarily patrols the [[Wildspace]] about [[Krynn]] and [[Reorx]], sworn to protect the inhabitants of those worlds, and is also a founding member of [[The Triad]] The company was formed nearly a decade ago by a retired …

  • Realmguard

    The Realmguard is comprised of three separate companies, two of which get along very well, the third is simply a marriage of convenience (the enemy of my enemy...). They have some difficulties working together, and their internal strife threatens the …

  • The Free Traders

    The Free Traders is perhaps the most influential spacefaring mercantile company that has ever originated on the world of [[Oerth]]. It has only been operating in space for some five years, but in that time it has risen from obscurity to challenge the " …

  • Imperial Elven Navy

    The Imperial Elves consider themselves to be the quintessential breed of Elf, as they are the link between Elves throughout known space. The Elven Imperial Navy keeps contact between the scattered settlements across the worlds and is one of the strongest …

  • Starforged Clans

    The Dwarven Communities of [[Wildspace]] are much more separate than the monolithic Elven nations, but no less powerful or widespread. While the Elves regard themselves as a single nation, each Dwarven citadel is a nation of its own, with its own king, …

  • Minoi

    The Minoi are native to Krynn and are among the most innovative creatures among the known worlds. Unfortunately, their keen and inventive motivation is at least as likely to cause harm to its operator as it is to do what it‘s supposed to do. In spite of …

  • Aperusa

    The Aperusa are a clan of space wanderers who travel from system to system making a living off the gullible and the unwary. Most of their thievery takes the form of con games or minor pick-pocketing. They are the gypsies of [[Wildspace]] and forever …